Download the Junior Secondary School 1 (JSS1) Unified Scheme of Work for Computer Studies to serve as a guide for educators
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Computer Science for Junior Secondary Schools 1(JSS1) is a beginner-friendly introduction to computers; how they work, how to use them effectively, and how they impact our lives.
By studying Computer Science at this level, pupils will learn the fundamentals of computer and computing including computer components, how to solve problems and think logically, and the application of computers to different fields.
In junior secondary schools, assessment methods in Computer Studies may vary from one institution to another. However, the common approaches include regular tests or quizzes, known as Continuous Assessment Tests (CATs), and end-of-term exams.
Students’ performance is graded on a scale ranging from A to F. An A grade reflects outstanding achievement, corresponding to scores around 70% or 80%. An F grade indicates failure, typically associated with scores below 50% or 45%.
Know what’s expected of you as an educator
Download the Lagos State Unified Scheme of Work for JSS1 Computer Studies
LAGOS STATE MINISTRY OF EDUCATION: UNIFIED SCHEMES OF WORK FOR JUNIOR SECONDARY SCHOOL | ||
Computer Studies Scheme of Work for Junior Secondary School 1(JSS1) | ||
Class | J.S.S.1 | |
Subject | Computer Studies | |
Term | First Term | |
Week | Topic | Breakdown |
1 | DIFFERENT INFORMATION AGE | I. Stone age, Iron age, Middle age, Industrial age, Electronic Age, Information Age II. State the Present Information Age III. Identify the Tools associated with each Age. |
2 | HISTORICAL DEVELOPMENT OF COMPUTERS | I. Early counting devices – fingers, Stones, Sticks, Pebbles, Cowrie, Grains, etc II. Mechanical Counting and Calculating Devices – Abacus, Slide rule, etc. III. Electro – Mechanical counting devices – John Napier bone, Blaise Pascal machine, Gottfried Leibnitz Machine, Joseph Jacquard Loom, Charles Babbage Analytical Machine and Phillip Emeagwali IV. Electronic Counting Devices and Modern Computer – Herman Hollerith Punch Cards, John Von Neumann Machine V. Modern Machine |
3 | GENERATIONS OF COMPUTERS | Describe each Generation of Computer in Terms of – I. Year of Development II. Technology III. Speed of operation IV. Storage capacity |
4 | BASIC COMPUTER CONCEPT | I. Definition of Computer II. Parts of a Computer System, e.g. Monitor, Keyboard, System Unit, Mouse, etc. III. Category of the Parts of the Computer IV. Description of a Computer as an Input and Output device. |
5 | DATA AND INFORMATION | I. Meaning, Sources and examples of data and information II. Qualities of a good information – Accurate, Comprehensive, III. Meaningful, Relevant, Timely, Suitable etc. |
6 | INFORMATION TRANSMISSION | I. Meaning of information transmission II. Ancient methods of transmitting information – Oral, Fire lighting, Whistling, Beating drums, Town crying, Drawing diagrams, Making representations. III. Modern methods of transmitting information – GSM, Radio, Television, Computer, etc |
7 | INFORMATION EVOLUTION AND COMMUNICATION TECHNOLOGY (ICT) | I. Electronic (Define Electronic Devices with Examples) II. Non – Electronic (Define Non Electronic Devices with Examples) III. Mode of Receiving Information • Audio, e.g. Radio, GSM, etc. • Video, e.g. Pictures, Charts, etc. • Audio – Visual e.g. Television, Monitor, etc |
8 | ICT APPLICATION IN EVERYDAY LIFE | I. Definition and Meaning of I C T II. Uses of ICT • Communication • Timing and Control • Information processing and management etc. III. ICT and the Society |
9 | ICT APPLICATION IN EVERYDAY LIFE | |
10 | REVISION | |
11 – 13 | REVISION AND EXAMINATION |
Term | Second Term | |
Week | Topic | Breakdown |
1 | REVISION ON INTRODUCTION TO THE COMPUTER MONITOR | I. Definition of computer monitor II. Description of a monitor as an output device III. Types of Monitor – Monochrome and Color Monitor (Define them). IV. Identify the Prompt and Cursor |
2 | THE SYSTEM UNIT | I. Internal features of the system unit and uses: • CPU and Its Components (CU, ALU and MM) – Define the Central Processing Unit (CPU) and List the Functions of Control Unit, Arithmetic and Logic Unit (ALU), Main Memory (MM) • Motherboard, Power Supply, Cooling Fan, etc. II. External Features of the System Unit and Uses • List and Explain Functions of Some External Features • The power button, The reset button, The drives, The ports etc |
3 | COMPUTER ETHICS | I. Definition of Computer Ethics II. Computer Room Management Ethics – Maintaining Dust Free Environment, Appropriate Ventilation, Appropriate Lighting System, etc. III. Laboratory rules and regulations – Arrange chairs and tables in a Comfortable manner, arrange the computers and their peripherals in an orderly manner, etc. IV. Observe Computer Room Rules and Regulations |
4 | WORD PROCESSING I | I. Definition of Word Processing II. Definition of Word Processor III. Uses of Word Processor IV. Examples of Word Processor V. Loading and Exiting Word Processor |
5 | WORD PROCESSING II | I. Creating II. Loading and Exiting Word Processor III. Creating, Saving and Retrieving Files |
6 | DATA PROCESSING | I. Definition II. Data Processing Cycle III. Stages of Data Processing – Data Gathering, Input Collection, Input Stage |
7 -8 | FEATURES OF A COMPUTER | State the Features of a Computer that makes it an Excellent Tool for Data – I. Accuracy II. Speed III. Storage, etc |
9 | THE KEYBOARD AND ITS SECTIONS | I. Definition of keyboard II. Types of keyboard – Standard and Enhanced keyboard |
10 | SECTIONS OF THE KEYBOARD | List the sections of the keyboard |
11 -12 | REVISION AND EXAMINATION |
Term | Third Term | |
Week | Topic | Breakdown |
1 | REVISION ON DEFINITION OF COMPUTER PROCESSING | List it relative uses on the society |
2 | IMPORTANCE OF COMPUTER AS A TOOL FOR PROCESSING DATA | I. Increase Accuracy II. Efficient Storage Facility III. Fast Access to Information IV. Handles Repetitive Task |
3 | THE DEVICE | I. Define the Term Device II. Classes of device – (List and Explain the Classes of Device) • Mechanical Device • Electrical Device • Electronic Device |
4 | TYPES OF COMPUTER | I. Definition of digital computer and examples II. Definition of Analog computer and examples III. Definition of Hybrid computer and examples |
5 | USES AND APPLICATIONS OF COMPUTER | Uses of Computer in – Schools, Hospitals, Government offices, Banks, etc |
6 | ADVANTAGES AND DISADVANTAGES OF COMPUTER | I. State the Advantages of Computer II. Mention the Disadvantages of Computer |
7 -8 | MASTERY OF THE KEYBOARD | I. Definition of Keyboard II. Types of Keyboard III. Sections of the Keyboard IV. Correct Sitting Position (Explain) V. Using keyboard to type names, letter, etc |
9 | SCREEN POINTING DEVICES | I. Definition of Screen Pointing Devices II. Types of Screen Pointing Devices – Mouse, Trackball, pointing Stick, Touch Pad, Joystick and Light Pen |
10 | MOUSE TECHNIQUES | I. Define mouse techniques II. Explain each mouse technique – Clicking, Double Click, Right Click, Drag and drop. |
11 -12 | REVISION AND EXAMINATION |
The recommended textbooks for Computer Science in J.S.S.1 include:
Know what’s expected of you as an educator
Download the Lagos State Unified Scheme of Work for JSS1 Computer Studies